Dylan Brady
Dylan Brady
Character Artist with more than 10 years of expirience
Orange County, CA, United States

A highly skilled and resourceful 3D artist with over a decade of experience in the games industry, A proven track record of problem-solving and a team-oriented attitude, Seeking new opportunities to broaden my skillset and deliver top-class 3D content.

Resume PDF

Skills

Anatomy3D ModelingCharacter ModelingTexturingCharacter DesignRetopologyPBR TexturingTexture Bakingunreal

Software proficiency

3ds Max
3ds Max
ZBrush
ZBrush
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
Maya
Maya
Marvelous Designer
Marvelous Designer

Productions

    • Video Game
      Vampire The Masquerade: Bloodlines 2
    • Year
      2020
    • Role
      Character Artist
    • Company
      Hardsuit Labs
    • Video Game
      Chivalry: Medieval Warfare
    • Year
      2012
    • Role
      Character Artist
    • Company
      Torn Banner Studios

Experience

  • Freelance 3D artist at Exis LLC.
    Huntington Beach
    October 2019 - Present

    3D modeling and texturing for various projects. Including characters, environments, vehicles, and props.

  • Character Artist at Hardsuit Labs
    Seattle, United States of America
    May 2017 - September 2018

    Modeling, Texturing, and game setup for characters in Hardsuit's Game projects. Creation and maintenance of material pipeline. Collaboration with Animation on rigging, skin weights, and morph targets.

  • Character Artist at Torn Banner Studios
    Toronto, ON, Canada
    May 2013 - May 2017

    Overseeing character production pipeline for all of Torn Banner's IPs. http://www.tornbanner.com/

    Managing other artists on and offsite.

    Modeling, texturing, bone weighting, and implementing the characters for Chivalry: Deadliest Warrior.

  • Instructor at 3Dmotive
    Orange County, United States of America
    November 2012 - February 2013

    Worked with Don Ott and Justin Harrison of 3dMotive to create a 4 part series covering my entire workflow for creating a game ready character using Zbrush, 3Dsmax, Photoshop, and Marmoset.

    Was a great opportunity both to share my knowledge, and learn about my own workflow in the process.

    https://www.3dmotive.com/f107301

  • Offsite Character Artist at Emerald City Games
    Vancouver, Canada
    July 2012 - May 2013

    Modeling/Texturing of both characters and environments for the Mobile Title Lionheart: Tactics http://www.web.lionhearttactics.com/

  • Vehicle Modeler at ACME Digital Content
    Long Beach, CA, United States of America
    June 2008 - July 2011

    Modeling of game resolution vehicles for the AAA game title Forza 3.

    additional responsibilities included:

    -Downressing of LOD models

    -Pipeline documentation

    -3D scanning of real cars