I live for this!
More than a decade in the video games industry. Expert in crafting digital Humans, and creating inspiring locales.
Model, UV, Texturing for several Hero buildings in the game Ara: History Untold, including the Hagia Sofia, Statue of Liberty, and Lighthouse at Alexandria
Sculpting, modeling, texturing for characters, environments, vehicles, and props.
Modeling, Texturing, and game setup for characters in Hardsuit's Game projects. Creation and maintenance of material pipeline. Collaboration with Animation on rigging, skin weights, and morph targets.
Overseeing character production pipeline for all of Torn Banner's IPs. http://www.tornbanner.com/
Managing other artists on and offsite.
Modeling, texturing, bone weighting, and implementing the characters for Chivalry: Deadliest Warrior.
Worked with Don Ott and Justin Harrison of 3dMotive to create a 4 part series covering my entire workflow for creating a game ready character using Zbrush, 3Dsmax, Photoshop, and Marmoset.
Was a great opportunity both to share my knowledge, and learn about my own workflow in the process.
https://www.3dmotive.com/f107301
Modeling/Texturing of both characters and environments for the Mobile Title Lionheart: Tactics http://www.web.lionhearttactics.com/
Modeling of game resolution vehicles for the AAA game title Forza 3.
additional responsibilities included:
-Downressing of LOD models
-Pipeline documentation
-3D scanning of real cars