Dylan Brady
Dylan Brady
3d Artist For Video Games
Orange County, CA, United States

Summary

I live for this!
More than a decade in the video games industry. Expert in crafting digital Humans, and creating inspiring locales.

Resume PDF

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Skills

Anatomy3D ModelingCharacter ModelingTexturingCharacter DesignRetopologyPBR TexturingTexture Bakingunreal

Software proficiency

3ds Max
3ds Max
ZBrush
ZBrush
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
Maya
Maya
Blender
Blender
Unity
Unity
Marvelous Designer
Marvelous Designer

Productions

    • Video Game
      Ara: History Untold
    • Year
      2024
    • Role
      3D Environment Artist
    • Company
      Exis LLC.
    • Video Game
      Vampire The Masquerade: Bloodlines 2
    • Year
      2020
    • Role
      Character Artist
    • Company
      Hardsuit Labs
    • Video Game
      Mirage: Arcane Warfare
    • Year
      2017
    • Role
      Lead Character Artist
    • Company
      Torn Banner Studios, Inc.
    • Video Game
      Chivalry: Medieval Warfare
    • Year
      2012
    • Role
      Character Artist
    • Company
      Torn Banner Studios
    • Mobile Game
      2013: Infected Wars
    • Year
      2013
    • Role
      3d character artist
    • Company
      Action Mobile
    • Mobile Game
      Lionheart Tactics
    • Year
      2012
    • Role
      3d character artist
    • Company
      Emerald City Games
    • Video Game
      Forza Motorsport 4
    • Year
      2011
    • Role
      Vehicle Artist
    • Company
      ACME Digital Content
    • Video Game
      Forza Motorsport 3
    • Year
      2009
    • Role
      Vehicle Artist
    • Company
      ACME Digital Content

Experience

  • 3D artist at Exis LLC.
    Huntington Beach
    October 2019 - September 2024

    Model, UV, Texturing for several Hero buildings in the game Ara: History Untold, including the Hagia Sofia, Statue of Liberty, and Lighthouse at Alexandria

    Sculpting, modeling, texturing for characters, environments, vehicles, and props.

  • Character Artist at Hardsuit Labs
    Seattle, United States of America
    May 2017 - September 2018

    Modeling, Texturing, and game setup for characters in Hardsuit's Game projects. Creation and maintenance of material pipeline. Collaboration with Animation on rigging, skin weights, and morph targets.

  • Character Artist at Torn Banner Studios
    Toronto, ON, Canada
    May 2013 - May 2017

    Overseeing character production pipeline for all of Torn Banner's IPs. http://www.tornbanner.com/

    Managing other artists on and offsite.

    Modeling, texturing, bone weighting, and implementing the characters for Chivalry: Deadliest Warrior.

  • Instructor at 3Dmotive
    Orange County, United States of America
    November 2012 - February 2013

    Worked with Don Ott and Justin Harrison of 3dMotive to create a 4 part series covering my entire workflow for creating a game ready character using Zbrush, 3Dsmax, Photoshop, and Marmoset.

    Was a great opportunity both to share my knowledge, and learn about my own workflow in the process.

    https://www.3dmotive.com/f107301

  • Offsite Character Artist at Emerald City Games
    Vancouver, Canada
    July 2012 - May 2013

    Modeling/Texturing of both characters and environments for the Mobile Title Lionheart: Tactics http://www.web.lionhearttactics.com/

  • Vehicle Modeler at ACME Digital Content
    Long Beach, CA, United States of America
    June 2008 - July 2011

    Modeling of game resolution vehicles for the AAA game title Forza 3.

    additional responsibilities included:

    -Downressing of LOD models

    -Pipeline documentation

    -3D scanning of real cars