A highly skilled and resourceful 3D artist with over a decade of experience in the games industry, A proven track record of problem-solving and a team-oriented attitude, Seeking new opportunities to broaden my skillset and deliver top-class 3D content.
3D modeling and texturing for various projects. Including characters, environments, vehicles, and props.
Modeling, Texturing, and game setup for characters in Hardsuit's Game projects. Creation and maintenance of material pipeline. Collaboration with Animation on rigging, skin weights, and morph targets.
Overseeing character production pipeline for all of Torn Banner's IPs. http://www.tornbanner.com/
Managing other artists on and offsite.
Modeling, texturing, bone weighting, and implementing the characters for Chivalry: Deadliest Warrior.
Worked with Don Ott and Justin Harrison of 3dMotive to create a 4 part series covering my entire workflow for creating a game ready character using Zbrush, 3Dsmax, Photoshop, and Marmoset.
Was a great opportunity both to share my knowledge, and learn about my own workflow in the process.
https://www.3dmotive.com/f107301
Modeling/Texturing of both characters and environments for the Mobile Title Lionheart: Tactics http://www.web.lionhearttactics.com/
Modeling of game resolution vehicles for the AAA game title Forza 3.
additional responsibilities included:
-Downressing of LOD models
-Pipeline documentation
-3D scanning of real cars